Chapter One, Part Two: The Road to Brinewall

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SpamHead

"I myself an wondering about what she said, 'for he knows not who he is'... What in all the planes of the multiverse is  that supposed to mean?"

Porteiro

Jeddy sighs at Owen's reckless attitude of storming in, but decides that the odds of him listing to reason are low enough to not bother with risking an argument, and says nothing.

Phil

QuoteYou stay here, and see if you can do anything to help Amiko.  We'll go forward, and see if we find anything there that will help her.  Are we agreed?"

"There is nothing she can do for Ameiko that Koya cannot.  And we will likely be needing her bow."    She has more combat experience than all of us put together. 

Owen motions them all onward, assuming Shalelu will come.

SpamHead

Pondering the nature of (and even the hostility) of this magical mystery, Horcrust follows.

Lotofsnow

As Owen tries to push past him to take the lead, Faraway holds out a hand to stop him.

"Wait."

The druid kneels slightly, his eyes searching for footprints or disturbed vegetation that might suggest recent travel along this forsaken road.

Perception 1d20+7 : 15 + 7, total 22
Survival 1d20+11 : 20 + 11, total 31

Porteiro

Quote from: Phil on April 16, 2013, 08:34:23 AM
QuoteYou stay here, and see if you can do anything to help Amiko.  We'll go forward, and see if we find anything there that will help her.  Are we agreed?"

"There is nothing she can do for Ameiko that Koya cannot.  And we will likely be needing her bow."    She has more combat experience than all of us put together. 

Owen motions them all onward, assuming Shalelu will come.
"Yes.  I was actually taking to Koya, but I can see how it could have been confusing.   Shalelu, you are of course welcome to come." Jeddy replies.

TheTick

Quote from: Lotofsnow on April 16, 2013, 03:09:34 PM
As Owen tries to push past him to take the lead, Faraway holds out a hand to stop him.

"Wait."

The druid kneels slightly, his eyes searching for footprints or disturbed vegetation that might suggest recent travel along this forsaken road.

This dice roll has been tampered with!
Perception 1d20+7 : 15 + 7, total 22
Survival 1d20+11 : 20 + 11, total 31

The road to Brinewall is little more than a worn path through the trees, but Faraway sees no sign of humans or large animals.  Mostly deer tracks.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

"Okay. The path seems unused for a long time. Yet we should still proceed with caution as well as speed."

TheTick

The path through the forest winds left and right, but Faraway and Shalelu keep things moving in roughly the right direction.  The air is thick and damp, and smells of salt.  After an hour's walk down a muddy, messy track, Shalelu holds a hand down low - the signal to stop.  Kneeling at the edge of the forest, you can see what must be the village of Brinewall, or what's left of it.  A series of ruined buildings, some little more than foundations, ring a natural lagoon where the enters Bunyip bay.  There are two damaged docks that once extended out into the lagoon.  Moored alongisde the nearest one is a Linnorm kingdoms longship.  From where you are, you can't tell how long it's been there.

The east side of town appears to house a cemetery, with a temple of some type standing just outside the gates.  There are a couple of large wrecked buildings to the north of that, and further on is a lighthouse, though it's roof is partially collapsed.  The path follows the lagoon west, where you can see Castle Brinewall on top of a cliff overlooking both the lagoon and Bunyip bay.

(Let me know where you'd like to investigate first, or if you have any other questions.  Shalelu is following your lead.  Also, roll Perception checks as well.)
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

"Perhaps we should head to the castle," Faraway suggests. "If we can ascend one of the towers, we'll get a better look at the city as a whole. As a bonus, that's our destination anyway."

Perception 1d20+7 : 3 + 7, total 10
Neith looking for living creatures 1d20+5 : 12 + 5, total 17

SpamHead

"I hear that priests sometimes keep valuables inside temples."

Wanting to find something valuable nearby Horcrust looks around and takes everything in.

Perception Roll 1d20+1 : 20+1 = 21


Phil

Owen nods grimly and heads toward the castle, sword in hand.

Lotofsnow

Deadpan, Faraway addresses Horcrust:

"Don't worry. I'm sure the castle vaults are simply flowing with treasure."

With a glance at S'Vith, he adds:

"And their cellars packed with well aged wines and cheeses."

SpamHead

"We'll end up at the castle whatever we do, what I am saying is that we visit the rest of this place before going to the castle"

Lotofsnow

Faraway has a far off look in his eyes and ignores Horcrust while the sorcerer pleads his case for taking a detour to fill his wallet while Ameiko could be dying back at the caravan. The druid scans the city, attempting to sense a source of the pulsing magical energies his companion noticed earlier.

OOC: Detect magic