Serpent's Skull - OOC

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Lotofsnow

Boarded in Cheliax: While you aren't necessarily a native
of Cheliax, you boarded the Jenivereat one of that country's
port cities. As the people of Cheliax generally know the
Mwangi Expanse as a near legendary land home to strange
beasts and exotic treasures, your views of the region have a
distinctly romantic tinge, and the desire for fame, wealth,
and adventure likely motivate your travels. You begin the
campaign with a detailed map of the Mwangi Expanse
(this grants +2 competence bonus on all Knowledge
[geography] checks made regarding this region) and 200
gp worth of mundane equipment to aid your exploration
of the jungle.

Boarded in Mediogalti: Your travels have brought you
to the Jeniverethrough the dangerous port of Ilizmagorti,
home to both pirates and assassins. Perhaps you're f leeing
a price on your head, perhaps you've jumped ship from
another vessel, or perhaps you're merely looking for a new
start in a land where the dangers make themselves more
obvious. Your familiarity with subtle slayings and toxins
grants you a +2 trait bonus on all saves against poison. In
addition, you can pick one type of poison listed below to be
immune to, having undergone a long and painful process
of building up an immunity to its effects: blue whinnis,
giant wasp poison, medium spider venom, small centipede
poison, or spider vine poison (a poison derived from a toxic
plant native to the Mwangi Expanse).

Boarded in the Mwangi Expanse: You boarded the Jenivere
in the Mwangi Expanse, where you've lived or recently
traveled through. You harbor no illusions regarding the
deadliness of the jungles, the creatures that inhabit it,
or the peoples that make their home therein. You gain
Polyglot as a bonus language and receive a +1 trait bonus
on all Knowledge (nature) checks regarding the jungle.
Boarded in the Shackles: Your last home was in the
Shackles, a dangerous land of pirates and treachery, but
also of fantastic opportunity. A life of weal and woe on the
sea and amid the pirate controlled lands has toughened you
to a variety of hardships. Pick one of the three categories
of saving throws—you gain a +1 trait bonus on all saving
throws of that type.

Boarded in Varisia: Traveling from lands far to the
north, you likely have little experience with the jungle,
its denizens, or its strange forces. Just as the lands of
Garund are wild and exotic to you, so are you to them. This
unusualness manifests in one of two ways. Choose to gain
either a +2 trait bonus on all Bluff checks made against
inhabitants of the jungle, or treat your spells with the
mind-affecting descriptor as being +1 caster level higher
when cast against creatures and natives of the jungle.

pooka

Do I have an option of detecting evil from the soup or its preparer?

TheTick

Quote from: pooka on February 28, 2013, 01:47:00 PM
Do I have an option of detecting evil from the soup or its preparer?

It's worth remembering that this voyage has been going for 100 days or so at this point - if you had used Detect Evil on it or the cook, I surmise you would've done so surreptitiously the first time you sat to eat (and you would've detected nothing untoward).  Also, that only detects evil auras, many things can harm you and not be the EVIL that a Paladin would sniff out.  So at this point, you've eaten the cook's soup at least several dozen times, and though it's taste and smell would offend elven sensibilities, it hasn't harmed you yet.

But nice try. ;)

As for the 'where you are from' question, as you can see from what was posted above, I'm trying to give you a bit of a mechanical advantage.  You can always say that you 'boarded in x' but you are really from Y (and I don't mind you throwing in a new kingdom like that, just as long as you realize it would be small and not well known amongst the other passengers).
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

Seems maybe this game won't set sail, so to speak.

SteveRogers

I apologize.  I will definitely take a look at all this stuff and try to post either today or tomorrow.

TheTick

No biggie.  We'll be moving soon, I'm sure.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

TheTick

I'll need a sound-off here to let me know you are in, and happy with your sheet (if I made it/tweaked it).
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

QuoteBoarded in Varisia: Traveling from lands far to the
north, you likely have little experience with the jungle,
its denizens, or its strange forces. Just as the lands of
Garund are wild and exotic to you, so are you to them. This
unusualness manifests in one of two ways. Choose to gain
either a +2 trait bonus on all Bluff checks made against
inhabitants of the jungle, or treat your spells with the
mind-affecting descriptor as being +1 caster level higher
when cast against creatures and natives of the jungle.

This sounds good to me for Bigsby because it bolsters his spells and his Bluff skill checks.

SteveRogers

Is there a quick and easy way to make a stat block?

TheTick

I can make one in PCGen easy enough, just wanted to get an example sheet out there.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

How do you make a stat block in PC Gen?  Would be good for me to know how to do that since that's the program I use.

TheTick

On the character sheet tab, there is a drop down for different sheet styles, there are several different stat block formats.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

I found it almost immediately after I asked.   ;D  That should make things a bit easier.

TheTick

As much as the activity in the game thread is appreciated, I think you'll find the cook and captain will have something to say about that. :P
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

What? The cook was in on it, and I killed the captain. I was more worried about the paladin.