Jade Regent - OOC

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SteveRogers

Quote from: Porteiro on December 12, 2012, 12:56:44 PM
Quote from: SteveRogers on December 12, 2012, 12:54:39 PM
S'Vith wasn't necessarily responding to Jed's question in halfling (though it seems possible he'd reason questioning him in their shared language which none of the others speak would be an action performed for a purpose).  He was responding to the spirit of the conversation in an attempt to lighten the mood and diffuse some of the tenseness in the situation.  It seems like we're walking on thin ice here for some reason, and he was trying to give that ice some time to thicken up.
Jed gave urgent instructions to two members of the group (Grab him.  Now.), and I wasn't getting any response from it that I could tell.

Your post came after my post which seems to be in question.  From there, S'Vith was reacting to Faraway.  And it seems Faraway simply didn't grab the halfling because he was unconvinced there was any danger.

Lotofsnow

Quote from: SteveRogers on December 12, 2012, 12:58:51 PM
Quote from: Porteiro on December 12, 2012, 12:56:44 PM
Quote from: SteveRogers on December 12, 2012, 12:54:39 PM
S'Vith wasn't necessarily responding to Jed's question in halfling (though it seems possible he'd reason questioning him in their shared language which none of the others speak would be an action performed for a purpose).  He was responding to the spirit of the conversation in an attempt to lighten the mood and diffuse some of the tenseness in the situation.  It seems like we're walking on thin ice here for some reason, and he was trying to give that ice some time to thicken up.
Jed gave urgent instructions to two members of the group (Grab him.  Now.), and I wasn't getting any response from it that I could tell.

Your post came after my post which seems to be in question.  From there, S'Vith was reacting to Faraway.  And it seems Faraway simply didn't grab the halfling because he was unconvinced there was any danger.

Yep.

Porteiro

Quote from: Porteiro on December 12, 2012, 12:56:44 PM
Jed gave urgent instructions to two members of the group (Grab him.  Now.), and I wasn't getting any response from it that I could tell.
I'm still not.

QuoteOf course, now that Faraway and S'Vith have posted in a way that ignores Jed's order, it would seem silly to retcon Owen's action to something more hostile...
So, what do you propose?

Phil

I've edited my post to address Jed's request.  I hope it makes his actions make more sense, while also not requiring any modifications to posts made afterwards.

Phil

Well I probably would have had Owen (attempt) to restrain the halfling if I'd seen your post, Porter.  Ah well :).

At least I can say I called it with my sense motive  8).

SteveRogers

The urgent call wasn't directed at me, so I responded to the lack of action perpetrated by one to whom the call to action was directed.  Faraway was unconvinced of danger (wrongly) and neither was S'Vith (also wrongly).  So, neither of us reacted as if the situation was yet violent; though, the conversation was certainly hostile.

Phil

(sorry for the triple post)
Also, a Paladin gets all three rounds of Detect Evil right away, Tick.  At least that's how it seems as described on the SRD.

TheTick

Quote from: Phil on December 12, 2012, 01:05:02 PM
(sorry for the triple post)
Also, a Paladin gets all three rounds of Detect Evil right away, Tick.  At least that's how it seems as described on the SRD.

Too right.  It's a 'faint' aura of evil, centered on 'Walthus'.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

When the time comes, I'm not entirely sure how to roll an attack with a character like this, so I'll need some pointers the first time.

Phil

You need a full round attack to get off your main ability, the Flurry of Blows special attack.  Which means you are normally limited to a single five foot step.  So in this case, you probably can't get one off in the first round.

When you are able to get one in, it'd look something like:

Attack 1 1d20+2 : 4 + 2, total 6
Attack 2 1d20+2 : 12 + 2, total 14
Damage 1 1d6+3 : 3 + 3, total 6
Damage 2 1d6+3 : 6 + 3, total 9


When you can't get off a Flurry of Blows (like having to move more than one square), it's often going to be better to do a Grapple instead of a normal attack.  That's reasonably easy I'd think, just a 1d20+5. 

Porteiro

I just realized that Jed has the benefits of 3 traits.  I need to remove one.

SteveRogers

Quote from: Phil on December 12, 2012, 01:26:10 PM
You need a full round attack to get off your main ability, the Flurry of Blows special attack.  Which means you are normally limited to a single five foot step.  So in this case, you probably can't get one off in the first round.

When you are able to get one in, it'd look something like:

This dice roll has been tampered with!
Attack 1 1d20+2 : 4 + 2, total 6
Attack 2 1d20+2 : 12 + 2, total 14
Damage 1 1d6+3 : 3 + 3, total 6
Damage 2 1d6+3 : 6 + 3, total 9

When you can't get off a Flurry of Blows (like having to move more than one square), it's often going to be better to do a Grapple instead of a normal attack.  That's reasonably easy I'd think, just a 1d20+5.

I'm not terribly good at rolling for attacks still.  Do I just roll a 1d20+3 for damage on a grapple too?

Lotofsnow

On your first turn you don't roll damage for a grapple.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple

But, yes, on your next turn, you can damage the enemy by spending your standard action to maintain the grapple (1d20+5). You are correct in that it would do you unarmed damged (1d6+3).

Phil

*your unarmed damage, I'm sure he means.

Yeah the first turn of a grapple you're mostly performing crowd control, and messing up his ability to cast or do anything else very effectively.

On the next turn, you've got options.  Note too that the later grapple feats (greater grapple and others) add some more benefits to grappling.

SteveRogers

Do I roll each turn after the initial grapple to determine if my grapple holds?