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SteveRogers

Like I said, I'll just have to fiddle with it.  I'm not sure what the deal might be.  I'll have to double check the stats too.

Lotofsnow

16 STR
14 DEX
16 CON
10 INT
16 WIS
08 CHA

Is what Phil had in that thread, and it works.

TheTick

Here's an example I came up with really quick:

Male Dwarf; Medium Humanoid ( Dwarf )
Monk1
Hit Dice: 
(1d8)+4
Hit Points: 
12
Initiative: 
+1
Speed: 
Walk 20 ft.
AC: 
16 (touch 16, flatfooted 14)
Attacks: 
*Unarmed Strike +2; *Flurry of Blows +1/+1;
Damage: 
*Unarmed Strike 1d6+2; *Flurry of Blows 1d6+2;
Vision: 
Darkvision (60 ft.)
Face / Reach: 
5 ft. / 5 ft.
Special Attacks: 
Flurry of Blows, Stunning Fist
Special Qualities: 
AC Bonus, Darkvision, Defensive Training, Greed, Hardy, Hatred, Stability, Steady, Stonecunning, Weapon Familiarity
Saves: 
Fortitude: +5, Reflex: +3, Will: +6
Abilities: 
STR 15 (+2), DEX 13 (+1), CON 16 (+3), INT 11 (+0), WIS 18 (+4), CHA 7 (-2)
Skills: 
Acrobatics: 5; Acrobatics (Jump): 1; Appraise: 0; Appraise (Precious metals and gemstones): 2; Bluff: -2; Climb: 2; Craft (Untrained): 0; Diplomacy: -2; Disguise: -2; Escape Artist: 1; Fly: 1; Heal: 4; Intimidate: -2; Knowledge (Religion): 4; Perception: 8; Perception (Notice unusual stonework): 10; Perform (Untrained): -2; Ride: 1; Sense Motive: 4; Stealth: 5; Survival: 4; Swim: 2;
Feats: 
Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Challenge Rating: 
1/2
Alignment: 
Lawful Good
Possessions:  Unarmed Strike; Flurry of Blows;

You may want to try PCGen's new release candidate, but this could be a good base.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

Quote from: Lotofsnow on November 10, 2012, 09:01:28 PM
16 STR
14 DEX
16 CON
10 INT
16 WIS
08 CHA

Is what Phil had in that thread, and it works.

I didn't even realize it was different.  That's what I'd put in originally, but it must have automatically changed it on me at some point.

TheTick

That's what you end up with after the Dwarf racial adjustments.

:D  We're almost ready!
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

If I just change the stats to be what Phil suggested, I should be good on the stats front, correct?

Lotofsnow


TheTick

Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

I'm still kinda flying by the seat of my pants.   8)

SteveRogers

Alright.  So, I'm looking at this, and I think the reason I had an Extra Feat is because it said I only had 3.  But it isn't counting Stunning Fist (which TheTick and Phil both suggested) because I don't meet all the requirements to have it.  It says I have to have a Base Attack of 8, but it looks like the base attack stat on the sheet right now is 0.  I'm not sure if that's something I can fix or if I just can't use Stunning Fist?

Lotofsnow

Stunning fist isn't a selectable feat, it is a free bonus feat as a monk class feature you get at level 1. I wan't counting it when importing your sheet into Hero Builder.

However, at first level, you should have 2 selectable feats: 1 for being level 1, and 1 as an additional monk bonus feat selected from this list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.

Your character incorrectly has 3 selectable feats: Toughness, Improved Grab, and Dodge. Phil's monk had all of those feats, but he was Human, so he gets an additional feat at 1st level for being human for a total of 3. Since you're a dwarf, you only get 2.

It is confusing that PCGen (and other character builders) list free class feature feats under the rest of your feats.

SteveRogers

#86
Ah, okay.  I think I've fixed it maybe then.

Did this fix it?

Lotofsnow

#87
Heh, now you're short a feat. Looks like you picked Improved Unarmed Strike as a selectable feat? No need to. Monks get that for free.

Also, you should have one more skill point to work with or one more hit point, depending how you plan on using your favored class bonus (each level you gain in your favored class, so probably Monk, gives you either +1 HP or +1 skill point, not sure if PCGen takes that into account).

So, your feats on the PDF should be something like:

1. Feat you pick from the choice of all accessible feats for being level 1
2. Feat you pick from the following as a Monk bonus feat: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
3. Improved Unarmed Strike (free bonus feat no need to select)
4. Stunning Fist (free bonus feat no need to select)

SteveRogers

#88
Yeah, PCGen wasn't letting me add any more skill points.  *shakes fist at PCGen*

Edit:

I have PCGen pulled up right now.  I've selected Improved Grapple as my Bonus Monk Feat.  You said Stunning Fist and Improved Unarmed Strike don't count towards my feats?  So, I'll have Toughness as my 1 selected feat and then Improved Grapple as my Bonus Monk Feat.  That sound right?

Lotofsnow

Just pick which skill and I'll put it in your statblock.