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TheTick

This thread is for your new PF character sheets, as they are done.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

#1
Yiki Half-Moon Portrait: ShowHide



Yiki Half-Moon Statblock: ShowHide
Yiki Half-Moon
Male Half-Orc Barbarian (Wild Rager) 1
CG Medium Humanoid (human, orc)
Init +3; Senses darkvision; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (1d12+2)
Fort +5, Ref +3, Will +3
Defensive Abilities
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Offense
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Speed 40 ft.
Melee Gormfel +6 (1d8+4/1d8+2/x3), Bite (Tusked) +5 (1d4+4/x2)
. . Throwing axe +5 (1d6+4/x2)
Ranged Shortbow +3 (1d6/x3), Throwing axe +3 (1d6+4/x2)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Two-weapon Fighting
Traits Tusked, Veteran of Battle
Skills Acrobatics +5 (+9 jump), Escape Artist +1, Fly +1, Intimidate +0, Perception +5, Ride +1, Stealth +1, Survival +5, Swim +7
Languages Common, Orc
SQ fast movement +10
Other Gear Studded leather armor, Arrows (40), Gormfel, Shortbow, Throwing axe, Backpack (14 @ 14 lbs), Bedroll, Belt pouch (5 @ 3.56 lbs), Amulet of Stout Heart, Fishhook, Flint and steel, Rope, Sack (1 @ 10 lbs), Signal whistle, Trail rations (10), Waterskin, Whetstone (3), 17 GP, 3 SP, 8 CP
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Tattoo (Ex) +1 luck bonus on all saving throws (replaces orc ferocity).
Uncontrolled Rage (DC 9) (Ex) When drop a foe become confused (Will neg). If fail, save again each rd.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

TheTick

#2
Imfei, Pathfinder edition:
Spoiler: ShowHide
Imfei
Female Elf; Medium Humanoid ( Elf ) Paladin1
Hit Dice:  (1d10)+1
Hit Points: 11
Initiative:  +0
Speed:  Walk 20 ft.
AC:  17 (touch 10, flatfooted 17)

Attacks: 
*Masterwork Longsword +5; Longbow +1; *Gauntlet +4;
Damage: 
*Masterwork Longsword 1d8+3; Longbow 1d8; *Gauntlet 1d3+3;
Vision: 
Low-light
Face / Reach: 
5 ft. / 5 ft.
Special Attacks: 
Smite Evil
Special Qualities: 
Aura of Good, Detect Evil, Elven Immunities, Elven Magic, Keen Senses, Low-Light Vision, Weapon Familiarity
Saves: 
Fortitude: +3, Reflex: +0, Will: +1
Abilities: 
STR 16 (+3), DEX 11 (+0), CON 12 (+1), INT 10 (+0), WIS 8 (-1), CHA 16 (+3)
Skills: 
Acrobatics: -6; Acrobatics (Jump): -10; Appraise: 0; Bluff: 3; Climb: -3; Craft (Untrained): 0; Diplomacy: 3; Disguise: 3; Escape Artist: -6; Fly: -6; Heal: -1; Intimidate: 3; Knowledge (Religion): 4; Perception: 1; Perform (Untrained): 3; Ride: -6; Sense Motive: 3; Stealth: -6; Survival: -1; Swim: -3;
Feats: 
Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency
Challenge Rating: 
1/2
Alignment: 
Lawful Good
Possessions:  Masterwork Longsword; Scale Mail; Shield, Heavy Wooden; Arrows (20); Longbow; Gauntlet; Pathfinder's Kit, 14gp
Class Prepared Spell List:  Paladin (CL 1):               
Paladin - Spells per Day: (0/0/0/0/0/0/0/0/0/ DC:13 + spell level); Known:   
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

TheTick

Taggart, Pathfinder edition:
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Taggart
Male Half-Orc; Medium Humanoid ( Orc, Human ) Rogue1
Hit Dice:  (1d8)+2
Hit Points: 10
Initiative:  +4
Speed:  Walk 30 ft.

AC:  17 (touch 15, flatfooted 12)
Attacks: 
*Masterwork Rapier +3; Dagger +2; Dagger (Thrown) +4;
Damage: 
*Masterwork Rapier 1d6+2; Dagger 1d4+2; Dagger (Thrown) 1d4;
Vision: 
Darkvision (60 ft.)
Face / Reach: 
5 ft. / 5 ft.
Special Attacks: 
Sneak Attack
Special Qualities: 
Darkvision, Intimidating, Orc Blood, Orc Ferocity, Trapfinding, Weapon Familiarity
Saves: 
Fortitude: +1, Reflex: +6, Will: +0
Abilities: 
STR 14 (+2), DEX 18 (+4), CON 12 (+1), INT 12 (+1), WIS 11 (+0), CHA 10 (+0)
Skills: 
Acrobatics: 8; Appraise: 1; Bluff: 0; Climb: 6; Craft (Untrained): 1; Diplomacy: 0; Disable Device: 9; Disguise: 0; Escape Artist: 8; Fly: 4; Heal: 0; Intimidate: 2; Perception: 4; Perception (Trapfinding): 5; Perform (Untrained): 0; Ride: 5; Sense Motive: 4; Stealth: 8; Survival: 0; Swim: 2; Use Magic Device: 4;
Feats: 
Armor Proficiency, Light, Dodge, Simple Weapon Proficiency
Challenge Rating: 
1/2
Alignment: 
Chaotic Good
Possessions:  Masterwork Rapier; Leather; Explorer's Outfit; Thieves' Tools; Dagger x5; Pathfinder's Kit
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

SteveRogers

Bigbsy Babbleforth Pathfinder Sheet

Bigsby

Sputnik314

Why am I chaotic good?  I thought I was true neutral.

TheTick

Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!